Planned, eventually! Right now we're using sort of a mish-mash of english and japanese, but eventually you'll be able to freely toggle between them, per-game
Wanted to ask if there was any support for modifying the input delay. I could just be bad at the game (I'd like to think I'm good at Rhythm Heaven, lol), but I think being able to adjust the timing, either by a calibration or just a adjusting a millisecond setting, esp. for a PC rhythm game, would be a good quality of life feature.
I second this. I gave most of the default remixes a try as a Rhythm Heaven veteran—first with a controller, and then with the keyboard. Neither changed the fact that doing what felt natural to me led to most inputs being registered as "too late", with noticeable improvements when I'd force myself to hit the button slightly ahead of time.
Needless to say, that's...not really the most pleasant way to play a rhythm game 😅
Rhythm heaven fundamentally does not work with calibration. the visual and audio feedback of all minigames would essentially require turning back time if we wanted to implement offset unlike other games where the input can be easily changed or set late. We do eventually plan on implementing a custom audio engine a-la Bits & Bops to reduce latency to almost nothing, though.
i tried playing this on steam deck and it seems to not detect the steam decks controller layout so i had to use keyboard settings instead. Just thought that would be a good thing to bring up.
is there a tutorial on how to use the editor? trying to use it myself and it wont let me put any of the minigames. idk if its not working or if i missed some directions
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Add a toggle for English and Japanese vocals, please.
maybe also spanish for the ds games?
Planned, eventually! Right now we're using sort of a mish-mash of english and japanese, but eventually you'll be able to freely toggle between them, per-game
Wanted to ask if there was any support for modifying the input delay. I could just be bad at the game (I'd like to think I'm good at Rhythm Heaven, lol), but I think being able to adjust the timing, either by a calibration or just a adjusting a millisecond setting, esp. for a PC rhythm game, would be a good quality of life feature.
I second this. I gave most of the default remixes a try as a Rhythm Heaven veteran—first with a controller, and then with the keyboard. Neither changed the fact that doing what felt natural to me led to most inputs being registered as "too late", with noticeable improvements when I'd force myself to hit the button slightly ahead of time.
Needless to say, that's...not really the most pleasant way to play a rhythm game 😅
Rhythm heaven fundamentally does not work with calibration. the visual and audio feedback of all minigames would essentially require turning back time if we wanted to implement offset unlike other games where the input can be easily changed or set late. We do eventually plan on implementing a custom audio engine a-la Bits & Bops to reduce latency to almost nothing, though.
On Mac, the play button doesn’t work, I can still (and did) create a functioning remix….
works on my Mac! (2021, OS 14.1.1)
i tried playing this on steam deck and it seems to not detect the steam decks controller layout so i had to use keyboard settings instead. Just thought that would be a good thing to bring up.
Yeah I've been encountering the same issue
Loving this so far. Are there any plans to have an in-game remix selector by any chance?
please make a tutorial level! I baerly know what half of the minigames button inputs are!! :(
For Some Reason, I can't play any levels, select music, or open any files from the last build on my Mac Download.
Is it possible to open it on mobile?
No mobile version right now or for the foreseeable future, sorry.
Thx for finale releasing this! :) this fan game was so good!
Where can we share our remixes?
The discord is the best place to do that currently!
after more than 2 years waiting... here it is.
saw an tiktok today and saw it in tools. this better work
YUUHHHHH
Just To Confirm, The Linux Build Is 64 Bit?
32 Bit Linux Is Still Being Actively Released So It's Important To Note.
(ALSO Sorry For Originally Accidentally Posting This Comment On The Dev Log)
Yup it's 64 bit Linux!
It might be a good idea to categorize it as "Linux x86_64" or "Linux amd64"
Woo full release!
I am so ready to use this. I've been waiting for so long
(Rhythm Doctor refference)is there a tutorial on how to use the editor? trying to use it myself and it wont let me put any of the minigames. idk if its not working or if i missed some directions
Scroll to switch between events, and drag them onto the timeline to place them.
yooooo
WOOOOOOOO
Wooooooooo
WOOOOOOOOOOOOOOOOOOOOOOOOO
WOOOOOOOOOOOOOOOOOOo
WOOOOO
WOOOO
WUUU FINALLY
CONGRATS!!!!!
YESSSSSSSSSSSSSSS
IT'S HERE!!
WOOOOOO READY TO STREAM THIS TONIGHT THANK YOU ALL FOR THIS
if rhythm, then only heaven
nooo way
Patience fellers
HOW DO I DOWNLAOD THIS
Now that we have the released version, where can i download it
so excited for toss boys + 50 bonuses
Thank you for your hard work. Please Nintendo, let us have this.
Can't wait for release.
I've played the alpha builds of this and from what I have seen so far it is amazing. Can't wait for the first full release.